{"id":1552,"date":"2018-02-26T09:56:23","date_gmt":"2018-02-26T09:56:23","guid":{"rendered":"http:\/\/theworldinsight.com.au\/?p=1552"},"modified":"2018-02-26T09:56:23","modified_gmt":"2018-02-26T09:56:23","slug":"community-review-age-of-empires-definitive-edition","status":"publish","type":"post","link":"https:\/\/theworldinsight.com.au\/?p=1552","title":{"rendered":"Community Review: Age Of Empires Definitive Edition"},"content":{"rendered":"<p>While wololo lived on in our hearts and memes for years, it&#8217;s taken much longer for the original <em>Age of Empires<\/em> to grace modern PCs. But last week the remastered version finally graced the Microsoft Store after a couple of delays last year, and it&#8217;s the focus of this week&#8217;s Community Review.<\/p>\n<p>My experience with <em>AOEDE<\/em> has been a little mixed. On the one hand, it&#8217;s really nice to have all the original campaigns, plus the <em>Rise of Rome<\/em> expansion content and the extensive tutorial as well.<\/p>\n<p>Being able to swap from modern to classic graphics easily is nice. And for the most part, Xbox Live has held up its end of the bargain. I haven&#8217;t had any glaring issues with connectivity, at least not on the multiplayer side of things anyway.<\/p>\n<p>But there&#8217;s been a fair few weird issues abound.<\/p>\n<p>Firstly, I&#8217;ve a sneaking suspicion that <em>AOEDE<\/em> doesn&#8217;t like AMD hardware for some reason. On my PC in the office, which is a Ryzen 7 1800X, <em>AOEDE<\/em> only works properly after the game has been downloaded and installed fresh. The second time I try to play: crashes to desktop, without error, every time. I thought it might have been a problem with UAC, but that wasn&#8217;t it. GPU drivers were fine, and I made sure everything else was updated.<\/p>\n<p>On an Intel machine: no problems at all. Fortunately, the devs announced that there would be a hotfix early next week. It&#8217;ll be interesting to see what some of the problems actually were.<\/p>\n<p>But technical quirks aside, there&#8217;s also been a good question as to whether Forgotten Empires missed an opportunity to improve the <em>Age of Empires<\/em> formula. <em>AOEDE<\/em> is incredibly faithful to the original game, save for a couple of lifesaving tweaks like an attack move button and multi-building select.<\/p>\n<p>Beyond that though, it was probably very difficult to tweak the gameplay too much. For one, modifying old code is probably the last thing any coder wants to do &#8211; because no matter how weird or dodgy it looks, it <em>works<\/em>, and it was also bug tested a hell of a lot. That means a lot.<\/p>\n<p>Something else you can&#8217;t overlook is the interdependencies between systems, too. Take pathfinding as an example &#8211; it affects literally every unit in the game. Changing the underlying code to make units move in a less soul-destroying fashion would have impacted the entirety of the game, and would have been an utter nightmare to get right.<\/p>\n<p>So you have to take some of that stuff into account.<\/p>\n<p>But Forgotten Empires has a great track record with adding content to a game post-release. The support for <em>AOE2HD<\/em> has been nothing short of absolutely outstanding, with additional campaigns and factions years after the HD re-release. I wouldn&#8217;t be surprised if <em>AOEDE<\/em> gets some love as well, although how much will depend on the game&#8217;s success.<\/p>\n<p>Given the base changes made in <em>AOE2<\/em> to make the game a little more balanced and tactically interesting though &#8211; like better early-game defence with the town centre, increased importance on stone through the Castle Age and just wider variety overall &#8211; I&#8217;d be surprised if <em>AOE2<\/em> didn&#8217;t remain the more popular game.<\/p>\n<p>Still, it&#8217;s nice to have <em>AOE<\/em> back. How have you found <em>Age of Empires: Definitive Edition<\/em> so far?<\/p>\n","protected":false},"excerpt":{"rendered":"<p>While wololo lived on in our hearts and memes for years, it&#8217;s taken much longer for the original Age of Empires to grace modern PCs. But last week the remastered version finally graced the Microsoft Store after a couple of delays last year, and it&#8217;s the focus of this week&#8217;s Community Review. My experience with [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":1553,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[49],"tags":[],"class_list":["post-1552","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-community"],"views":2,"_links":{"self":[{"href":"https:\/\/theworldinsight.com.au\/index.php?rest_route=\/wp\/v2\/posts\/1552"}],"collection":[{"href":"https:\/\/theworldinsight.com.au\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/theworldinsight.com.au\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/theworldinsight.com.au\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/theworldinsight.com.au\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1552"}],"version-history":[{"count":1,"href":"https:\/\/theworldinsight.com.au\/index.php?rest_route=\/wp\/v2\/posts\/1552\/revisions"}],"predecessor-version":[{"id":1554,"href":"https:\/\/theworldinsight.com.au\/index.php?rest_route=\/wp\/v2\/posts\/1552\/revisions\/1554"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/theworldinsight.com.au\/index.php?rest_route=\/wp\/v2\/media\/1553"}],"wp:attachment":[{"href":"https:\/\/theworldinsight.com.au\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1552"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/theworldinsight.com.au\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1552"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/theworldinsight.com.au\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1552"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}